Bitter Guy
Concept by Roman Kupriianov. Responsible for hi-poly modeling, lo-poly modeling, UV-ing, baking, texturing and look dev within the game engine.
Partially responsible for hi-poly modeling. Fully responsible for lo-poly modeling, UV-ing, baking, texturing and look dev within the game engine.
Lost Souls Apparition
Concept by Shaun Brown. Partially responsible for hi-poly and fully responsible lo-poly modeling, UV-ing, baking, texturing and look dev within the game engine.
Lost Souls Apparition Effect
Responsible for UV-ing baking, texturing and look dev within the game engine.
Responsible for hi-poly and lo-poly modeling, UV-ing, baking, texturing and look dev within the game engine.
Harlequin Apparition Decoration
Responsible concepting, for the hi poly sculpt, low poly game model, UV-ing, baking, texturing and look-dev in game engine.