Path Of Exile (NPCS)

Partially responsible for hi-poly modelling. Fully responsible for lo-poly modelling, UV-ing, baking, texturing and look dev within the game engine.

Partially responsible for hi-poly modelling. Fully responsible for lo-poly modelling, UV-ing, baking, texturing and look dev within the game engine.

Partially responsible for hi-poly and lo-poly modelling, UV-ing, baking, texturing and look dev within the game engine.

Partially responsible for hi-poly and lo-poly modelling, UV-ing, baking, texturing and look dev within the game engine.

Responsible for UV-ing baking, texturing and look dev within the game engine.

Responsible for UV-ing baking, texturing and look dev within the game engine.

Responsible for hi-poly and lo-poly modelling, UV-ing, baking, texturing and look dev within the game engine.

Responsible for hi-poly and lo-poly modelling, UV-ing, baking, texturing and look dev within the game engine.

Responsible for hi-poly sculpt.

Responsible for hi-poly sculpt.

Responsible for hi-poly sculpt.

Responsible for hi-poly sculpt.

Responsible for hi-poly sculpt.

Responsible for hi-poly sculpt.

Responsible for hi-poly sculpt.

Responsible for hi-poly sculpt.

Responsible for hi poly sculpt, low poly game model, UV-ing, baking, texturing and look-dev in game engine.

Responsible for hi poly sculpt, low poly game model, UV-ing, baking, texturing and look-dev in game engine.